When I was designing and devleoping my first games for learning in 2000, the framework of most serious games was fairly well established . . . "An interactive activity to reinforce rote leearning; built in Flash." Fast forward a decade-plus adn the options and opportunities in games for learning have exploded. The strategies for creating and using serious games has advanced. No longer confined to rote learning at the end of a tutorial or even to the desktop, serious games come in all shapes and sizes. While the desktop is still a primary delivery method, today's experiences can be much more immersive. And, there are some new and evolving ways to design, deliver and experience games for learning.
Read the remainder of this post on the LEEF blog . . .
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