Wednesday, May 19, 2010

Gameration 3: Implementing Games and Simulations within a Generational Context

In this series, we’re taking a look at how the generation (Boomers, Generation X or Generation Y) might impact the way an individual thinks about and engages in games and ways in which learning professionals can adjust the game and simulation to address the expectations of each generation. As we explore the generations keep in mind the characteristics are generalizations of the generation and not necessarily accurate for any one individual.

This blog post focuses on game and simulation design and implementation considerations for Generation Y. This is the generation for which electronic communication and games (hand-held or console) has been a part of their daily lives from their earliest years.

Read the full article at

Check out other interesting game and simulation blog posts at