Monday, March 8, 2010

Gameration: Implementing Games and Simulations within a Generational Context

This is the first part of a four part blog series on generational considerations for games and simulations for learning. We’ll take a look at how the generation (Boomers, Generation X or Generation Y) might impact the way an individual thinks about and engages in games and ways in which learning professionals can adjust the game and simulation to address the expectations of each generation. As we explore the generations keep in mind the characteristics are generalizations of the generation and not necessarily accurate for any one individual. This blog post focuses on game and simulation design and implementation considerations for the Boomer generation.

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LEEF 2010 (
June 17-18, 2010