Thursday, January 20, 2011
The Evolution of the Learning Game
Read the remainder of this post on the LEEF blog . . .
Wednesday, May 19, 2010
Gameration 3: Implementing Games and Simulations within a Generational Context
This blog post focuses on game and simulation design and implementation considerations for Generation Y. This is the generation for which electronic communication and games (hand-held or console) has been a part of their daily lives from their earliest years.
Read the full article at http://leefblog.com/2010/05/gameration-3-implementing-games-and-simulations-within-a-generational-context/
Check out other interesting game and simulation blog posts at http://www.leefblog.com/.
Saturday, April 10, 2010
Gameration 2: Implementing Games and Simulations within a Generational Context
This is the second part of a four part blog series on generational considerations for games and simulations for learning. We’ll take a look at how the generation (Boomers, Generation X or Generation Y) might impact the way an individual thinks about and engages in games and ways in which learning professionals can adjust the game and simulation to address the expectations of each generation. As we explore the generations keep in mind the characteristics are generalizations of the generation and not necessarily accurate for any one individual.
This blog post focuses on game and simulation design and implementation considerations for Generation X.
Read the full article at http://leefblog.com/2010/04/gameration-2-implementing-games-and-simulations-within-a-generational-context/
Check out other interesting game and simulation blog posts at http://www.leefblog.com.
Monday, March 8, 2010
Gameration: Implementing Games and Simulations within a Generational Context
Read the full article at http://leefblog.com/2010/03/gameration-implementing-games-and-simulations-within-a-generational-context/
Check out other interesting game and simulation blog posts at http://www.leefblog.com.
LEEF 2010 (http://www.leef2010.net)
June 17-18, 2010