Showing posts with label LEEF. Show all posts
Showing posts with label LEEF. Show all posts

Thursday, January 20, 2011

The Evolution of the Learning Game

When I was designing and devleoping my first games for learning in 2000, the framework of most serious games was fairly well established . . . "An interactive activity to reinforce rote leearning; built in Flash." Fast forward a decade-plus adn the options and opportunities in games for learning have exploded. The strategies for creating and using serious games has advanced. No longer confined to rote learning at the end of a tutorial or even to the desktop, serious games come in all shapes and sizes. While the desktop is still a primary delivery method, today's experiences can be much more immersive. And, there are some new and evolving ways to design, deliver and experience games for learning.

Read the remainder of this post on the LEEF blog . . .

Wednesday, May 19, 2010

Gameration 3: Implementing Games and Simulations within a Generational Context

In this series, we’re taking a look at how the generation (Boomers, Generation X or Generation Y) might impact the way an individual thinks about and engages in games and ways in which learning professionals can adjust the game and simulation to address the expectations of each generation. As we explore the generations keep in mind the characteristics are generalizations of the generation and not necessarily accurate for any one individual.

This blog post focuses on game and simulation design and implementation considerations for Generation Y. This is the generation for which electronic communication and games (hand-held or console) has been a part of their daily lives from their earliest years.

Read the full article at http://leefblog.com/2010/05/gameration-3-implementing-games-and-simulations-within-a-generational-context/

Check out other interesting game and simulation blog posts at http://www.leefblog.com/.

Saturday, April 10, 2010

Gameration 2: Implementing Games and Simulations within a Generational Context

This is the second part of a four part blog series on generational considerations for games and simulations for learning. We’ll take a look at how the generation (Boomers, Generation X or Generation Y) might impact the way an individual thinks about and engages in games and ways in which learning professionals can adjust the game and simulation to address the expectations of each generation. As we explore the generations keep in mind the characteristics are generalizations of the generation and not necessarily accurate for any one individual.

This blog post focuses on game and simulation design and implementation considerations for Generation X.

Read the full article at http://leefblog.com/2010/04/gameration-2-implementing-games-and-simulations-within-a-generational-context/

Check out other interesting game and simulation blog posts at http://www.leefblog.com.

Monday, March 8, 2010

Gameration: Implementing Games and Simulations within a Generational Context

This is the first part of a four part blog series on generational considerations for games and simulations for learning. We’ll take a look at how the generation (Boomers, Generation X or Generation Y) might impact the way an individual thinks about and engages in games and ways in which learning professionals can adjust the game and simulation to address the expectations of each generation. As we explore the generations keep in mind the characteristics are generalizations of the generation and not necessarily accurate for any one individual. This blog post focuses on game and simulation design and implementation considerations for the Boomer generation.

Read the full article at http://leefblog.com/2010/03/gameration-implementing-games-and-simulations-within-a-generational-context/

Check out other interesting game and simulation blog posts at http://www.leefblog.com.

LEEF 2010 (http://www.leef2010.net)
June 17-18, 2010